WARDOGS FIELD MANUAL

Class tracks manual

Verification status: editorial. Last verified: 2026-09-05

There is no class screen in WARDOGS. The game pays XP into six separate tracks that level on their own: Assault for fighting and holding ground, Medic for bandages and revives, Recon for spotting and long-range work, Support for building, repairs and resupply, Driver for ground logistics, and Pilot for rotary work. Your WARDOG level is the sum of all six class levels, so versatility literally adds up.

The armory opens early

Every weapon category reaches the shop early. Reported examples: the T-21 rifle and MP43 shotgun are available from the first match at $600 and $400 per life, the AK74 arrives at Infantry level 3, the SKS at Recon 5, and the M500 at Support 10. High-end gear sits deep in each ladder — the AMR 50 anti-materiel rifle reportedly costs $8,800 per life after Recon 35 plus a $200,000 one-time unlock. Your faction's recruit rifle is free every life.

Unlocks and resets

A level gate makes an item purchasable; the unlock is a one-time cash payment; equipping then costs the usual per-life price. Progression is seasonal: at season end WARDOG levels reset and leftover cash converts into Gold Bars, which buy cosmetics only.

Armor tiers are not player levels

Armor named Level 1 through Level 4 describes stopping power, not account rank. Armor and helmet pairs reportedly arrive at career levels 3, 30, 60 and 100, with one-time payments rising from $17,500 for Level 1 to $350,000 for Level 4. Figures come from an archived public snapshot and await independent verification.

Sources
  • WARDOGS Zone archive snapshot: WARDOGS database snapshot (reported technical fields only) (checked 2026-09-05)