WARDOGS FIELD MANUAL

Economy payouts manual

Verification status: editorial. Last verified: 2026-09-05

You have a single cash balance that carries across lives, matches and sessions. The widely quoted $10,000 is a one-time starting grant, not a per-life stipend. The HUD shows Account, which is real money, and Profit (called This Life on the death recap), which is only a running tally for the current life. At season end the balance converts into Gold Bars.

What the zone pays

Reported tick income: Control Zone pays $160 per 22-second tick and the Hot Zone pays $320. Entering the Control Zone pays $250 once, and driving a spawn vehicle into the zone pays $3,000 — the single biggest objective payout. Contested or not, presence pays the same rate.

What a kill is worth

A kill starts around $300, headshots higher, then multiplies by location: ×5 in the Control Zone and ×10 in the Hot Zone. Kill streaks add a bonus up to five deep, and long-range rifle kills scale with distance: ×1.5 at 300 m, ×2 at 400 m, ×2.5 at 500 m, ×3 at 600 m, and ×4 at 900 m and beyond. Repeat-killing the same player pays about a quarter less each time, and a revived victim keeps only a fraction of the kill value. Teamkills are scored as a negative multiple of kill value.

Other reported payouts

Revive: $400 in the open, $800 in the Control Zone, $1,600 in the Hot Zone; defibrillator revive: $600, $1,200 and $2,400 across the same three. Marking an enemy pays $100, and a marked target dying pays $400 base or $1,600 in the Hot Zone. Firing the Hot Zone Magnet pays $2,500, capturing a drill tower $250 ($750 from a hostile holder), and destroying an attack helicopter $9,000. All figures are from an archived public snapshot and await independent in-game verification.

Sources
  • WARDOGS Zone archive snapshot: WARDOGS database snapshot (reported technical fields only) (checked 2026-09-05)